Strategy Rule and new ways for improving rules
|2 posts in this thread|
Since 2005, an upsurge of rules reform，I focused all my attention to rules reform. I did some survey and research, I think there are some problems in current RIF rule. Besides the problem of less variety, another problem is more significant: the benefit players obtained from the research of 26 opening is far more than their spent in researching. Nowadays, it is not difficult to research those openings by the aid of software, and those players who use these results in games can get big advantages easily during the game, even win the game directly. Consequently, more and more players are stimulated to research openings, even someone think it is a must to learn research. I dont against research work, proper research could help the development of Renju game, but excessive research only brings damages.
I try to find a way to solve this problem. I ever tried some new rules for several times, but most of results were not satisfied as I expected. Afterward, I start to try Strategy Rule, a new way to improving rules. Let me explain one of Strategy Rule on below:
D11 opening, A plays white.
If B plays 6th move, then A can play 7th move, or play 7th and 8th moves, then B can select color;
If B plays 6th and 7th moves, A can select color. The 8th move is just out of the rang of 4th~7th moves. Since 8th move, both sides continue the game as usual.
2. If A play 4th move, then B can play 5th moves, or use SA right. This is similar as above.
What I would like to emphasized in Strategy Rule is: the player in game to decide whether to use the right or not. This also is an essential of new ways for improving rules. For example, for avoiding my opponent using any research, or my situation is weak, I decide to use SA right; or if I am not worried about my opponent using any research, or the situation of both of us is balance, I wont use SA right. Not only this rule can increase variety effectively, but also, more important is it can weaken the advantage of research. Of course, it wont eliminate the advantage of research. I am not going to explain the details through complex analysis, I believe amounts of practice will be more convincible.
PS: When I discuss Strategy Rule and new ways for improving rules with some friends, we found that not only the Strategy Rule-WD I mentioned on above can solve this problem, but also there are some other methods. We can create many branches from Strategy Rule. We are designing Zhejiang On-line new game platform for new rules, it will be finished on June. I hope the rule can be researched thoroughly on that platform, and I hope everybody can join us at that time. Below are a list of branches of Strategy Rule, and I think first two rules are concise:
This profile is write by my friend Dai Xiaohan.